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1313 boba fett
1313 boba fett












1313 boba fett

Before its removal, the message stated that Star Wars 1313 would be announced at the 2012 Electronic Entertainment Expo (commonly known as E3), which was held from June 5 to June 7.

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The game was first hinted at on the website GameTrailers TV on March 31, 2012, in a landing page message that has since been taken down.

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The game was also planned to feature a combination of cover-based combat, platform gameplay, and "playable cinematic gameplay." It was originally conceived as a direct tie-in to Star Wars: Underworld. The game appeared to emphasize fast paced combat, centered around human skills and physical weapons instead of Force powers. It was built in the Unreal engine and was slated to feature full-body performance capture. The game was being developed by various departments of LucasArts, Industrial Light & Magic, Lucasfilm Animation, and Skywalker Sound. Star Wars: 1313 had its formal reveal at the Electronic Entertainment Expo (E3) in June 2012. The world itself as well." ― Colin Campbell and Dominic Robilliard So when we talk about making something that's mature-themed, it really is about those characters, the type of story content we're going to be dealing with, and the kind of things they're motivated by. I just don't think those kinds of things go with Star Wars. " Sometimes games pursue an M rating because of this desire to do something gratuitously gory, and that's not what we're doing at all. For LucasArts this doesn't mean gore and sensationalism, it means adult-themes and stories, another reason for glowing anticipation." " 1313 was going for a 'Mature' rating, great news for anyone who believes Star Wars' more child-centric offerings have been its most disappointing.














1313 boba fett